Her main fuku color is brown. The dull burgandy-brown of dried bloodstains. eek.

'Tis a long, pooling-on-the-ground dress, with large bell sleeves that she can hide her hands in. It has a square neckline with a small bow at the base of the neckline. Bow is copper colored and bears a suspicious resemblance to bat's wings. Dress is of a flowing material that hugs her body. There is a layer of copper color at knee height, and an identical layer across her forearms. The dress itself is augmented with a twisted sash the color of freshly turned earth like that in a graveyard...okay, I'm getting too dramatic. Anyway. The sash is gathered at her shoulder with a small copper chain and is held partly in place by her belt. Speaking of which, her belt, choker and tiara are all made of a fine copper chain. Blood smells like copper...and some say guilt does, also.

(pauses to raise an eyebrow over continued melodrama)

Back to the sash. I wouldn't exactly classify it as falling under the 'top' catagory, but it's a good substitute for a cape. It twists around her twice and trails over her back, where it dangles. The belt hangs loose, slanting over one hip, and helps hold her sash in place. Her choker has her henshin item at the center (see below).

The rest of her costume consists of slippers and gloves. The slippers are slit down the front and barely reach her ankles; the gloves are the same, barely covering her hands. Both are blood red and satin-shiny (see 'Mark of Fury' for explanation). The slippers have tiny bows at the top of the heels that look like little bat wings.



*~*Henshin item: Roman coin: (see here).

"Tisiphone Dirae Power, Make Up!"

Theresa takes the coin between one thumb and forefinger and holds it at eye level. It begins to glow, and she releases it as it hovers in midair. She drops her arms and holds them slightly out away from herself. The coin begins to tumble in midair, and her form becomes indistinct, like black smoke with a bright white outline. Then she steps forward, as if melting out of the smoke, and emerges in her fuku. The coin ceases spinning and becomes the center of her choker.

Then she stands, pointing an angry finger at the nearest wrongdoer...like a retriever on point.



*~*Mark of Fury: (no...not to be confused with 'Fists of Fury'. That was a good movie, tho). Leaves a bloody handprint that can only be seen by other Romanus, whether the recipient is transformed or not. It won't vanish until the person has paid the price of whatever crime they commited, whether it was the killing of another senshi or guardian, or something as simple as wounding another senshi/guardian.

 Well, how is 'paid the price' determined? Good question. The handprint vanishes when the wearer has suffered an attack or received damage from the same amount of force or energy that they originally used on a Romanus. The mark will recognize that the same amount of force has been used.

Tisiphone shouts "Bloodstained hands!" and slaps the intended target, usually in the face if she can, but anywhere will work. She has to make solid contact, skin or clothing, doesn't matter. After that, other Romanus will always know that particular enemy when they see them--whether in the halls at school, at the mall, or in another battle. It will look like a visible handprint, on top of whatever they're wearing. Their identity will be compromised unless (*cough*--giving away a hint, here) the victim finds a way of hiding it. Pretty tough to hide it. Dunno if anyone but a Romanus is smart enough to figure it out, and they don't need to worry about it, do they? Tisiphone uses this power if it's too late/impossible to use Aftermath.

*~*Aftermath: causes the victim to do to one of their own what they may have done to another, but only at half power. If Lady Hephaestos launches Soulmetal Barrage and it causes damage to a Romanus, and Tisiphone is successful in placing Aftermath on her, then Hephaestos must launch a half-strength Soulmetal Barrage on another Graikos. This can be resisted. But if the target is tough enough to keep themselves from turning on their comrades, they risk that energy turning inward, on themselves. That could mean a backlash of energy, or eventual insanity, depending on the power used. If the original attack was from a mental-based power sphere, then insanity will probably result from resistance. The whole thing will wear off after roughly half an hour, but it'll be a long half hour to the recipient, if they don't give in to it.

Tisiphone must run to whoever was stricken, physically or otherwise, and take their hand. No phrase or gesture is needed. She will then concentrate and pick up the 'energy signature' of the power used, and mirror the attack back to the wielder by picking up their signature. She can establish a connection by the residue of what their energy left behind, but only if the original wielder is still within a mile of her. They could be home, and end up transforming and wielding their powers on their family or any teammate that happens to be nearby.

Need not be present to win.

As you can see, she's reactive rather than proactive. She can't even transform until someone's done something to someone else.



Tisiphone is one of the three Furies, purging the world of 'the wicked'.

Plural FURIES, Latin FURIA, plural FURIAE. In Greco-Roman mythology, one of a group of goddesses of vengeance. They were probably personified curses but possibly were originally conceived of as ghosts of the murdered. According to the Greek poet Hesiod they were the daughters of Gaea (Earth) and sprang from the blood of her mutilated spouse Uranus; in the plays of Aeschylus they were the daughters of Nyx ('Night'); in those of Sophocles, they were the daughters of Darkness and of Gaea. Euripides was the first to speak of them as three in number. Later writers named them Alecto ("Unceasing in Anger"), Tisiphone ("Avenger of Murder"), and Megaera ("Jealous"). They lived in the underworld and ascended to earth to pursue the wicked. Being deities of the underworld, they were often identified with spirits of the fertility of the earth.

Often they punished the wicked by chasing them tirelessly and driving them mad. They often drove their targets to suicide with remorse for whatever act they had commited.

Tisiphone specializes in avenging murder, but this broadens in the myth to encompass any bloodshed, defilement, or impiety. Murder doesn't need to be physical, either; consider the murder of hope, dreams, or choices as well.

Her powers are derived from this idea in general and vengeance in particular. In myth, she often avenged wrongdoing by forcing the 'wicked' to turn on their own family (see 'Aftermath') or by driving them insane with her presence. She also supposedly sits in a bloodstained robe at the entrance of Tartarus, the Place of Punishment.

{the way out is through}